Summary
Technology can be used in science to facilitate engaging and inquiry-based instruction. It can also be used to enhance their critical thinking skills and provide resources for real-world investigations. Tools such as internet databases can be used to collect data. Models and simulations allow students to manipulate abstract and complex ideas, and online resources such as multimedia presentation tools involves all students and provides opportunities for teachers to differentiate their instruction and incorporate performance-based assessments.
Why integrate technology?
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Internet-Based Instruction
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Tools Software
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Instructional Software
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Productivity Software
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Integration Strategy |
Relative Advantage |
Expected Outcome |
Resources and Links |
Use an online journal, blog, or website to record observations, thoughts, ideas, and models to communicate findings and present solutions to problems. |
An online journal, blog, or website allows students to have a permanent record of their work with easy access to add, edit, and access their information. Students have more freedom in their expressions, such as adding 3D models of engineering solutions and links to their resources, but also the ability to upload hand-drawn sketches and pictures of prototypes. It also allows students to engage in peer discussions. Teachers can incorporate performance-based assessments into the chosen platform with the ability to quickly assess student performance throughout the process. |
Students will further develop their scientific writing skills. Students will incorporate models, sketches, and writing to communicate. Students will pose questions and evaluate models, sketches, and writings of their peers and offer feedback. Students will apply new science terms in their own context. |
Create a website with Google Sites Kid Blog - Safe and Simple Blogs Blogger - Common blog site. Can be controlled by adults and allows Google sign-in |
Read scientific and engineering text, including tables, diagrams, and graphs, commensurate with their scientific knowledge and explain the key ideas being communicated. |
Reading is a cross-curricular skill and should be practiced in all content areas. Reading science and engineering texts gives students models to apply in their own communications. The internet provides access to many scientific articles and journals, often edited for students from elementary to the high school level. |
Students will identify key ideas and extract specific information from multimodal (text, tables, diagrams, graphs, etc.) |
Integration Strategy |
Relative Advantage |
Expected Outcome |
Resources and Links |
Record and analyze data in a form that reveals patterns and relationships and that allows results to be communicated to others |
Analyzing data is a key science practice and spreadsheets and databases makes data collection and analysis more manageable Graphs offer a way to visually summarize data. |
Students will analyze data using a spreadsheet and graphs. Student will use data analysis as evidence in their reasonings. |
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Present engineering design solutions in the form of a persuasive presentation |
Presentation software allows students to insert pictures, graphs, data, and writing. Presentations are more engaging for the student and their intended audience than posters or oral presentations. |
Students will communicate their engineering designs in a way that is clear and persuasive and includes diagrams, charts, writing, and images. |
Integration Strategy |
Relative Advantage |
Expected Outcome |
Resources and Links |
Students conduct web-based science simulations to explore scientific phenomena. |
Supplements lab experiences by allowing experimentation that may otherwise be limited by time or material availability. Helps students visualize complex scientific concepts. |
Students will manipulate simulations to observe outcomes of inputting various stimuli. |
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Students use an online electronics simulator to learn how to code an Arduino |
Allows students to learn about and create electronic projects online Faster circuit and coding problem-solving without having to manually change components |
Students will create electronic projects with fewer problems and a better understanding of how circuits and coding work,, specifically through the use of Arduinos. |
Integration Strategy |
Relative Advantage |
Expected Outcome |
Resources and Links |
Find and implement Next Generation Science Standard lessons |
Find and implement effective lessons tied to NGSS Save time creating lessons for a new curriculum by implementing lessons that have proven to be effective |
Implementation of lessons that are based on NGSS. Students will be given learning opportunities that incorporate NGSS scientific and engineering practices. |
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Access relevant and up-to-date science information and tools |
A valuable resource to aid in creating real-world problem-solving scenarios for students Real-time tools and information is more engaging for students |
Instruction will be more relevant and engaging for students, and based on real-world events Students will be able to analyze current science-based events |
Resources
ISTE Standards for Teachers
1. Facilitate and Inspire Student Learning and Creativity
(b) Engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
2. Design and Develop Digital Age Learning Experiences and Assessments
(a) Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
(b) Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning and assessing their own progress.
(c) Customize and personalize learning activities to address students’ diverse learning styles, working strategies and abilities using digital tools and resources.
(d) Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.
(b) Engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
2. Design and Develop Digital Age Learning Experiences and Assessments
(a) Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.
(b) Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning and assessing their own progress.
(c) Customize and personalize learning activities to address students’ diverse learning styles, working strategies and abilities using digital tools and resources.
(d) Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.